17 Brumaire CCXII (November 7, 2003)
Waitin' For Its Cover To Be Blown
Well, I'm back. Sort of. Things have gotten a bit better. I'm still behind on my thesis, and that doesn't seem to be changing, but other than that things are going better. I still don't have much to say though. I'm working on it.
For starters, I've found a new place to live. Some people already knew this, others probably don't care, but I've still found a new place. Of course, it is with my room mate from first year, and we did part on less than positive terms, but this time it's an apartment, and not a 12'x15' room. Plus it's a nice building, great location (directly across the street from the new grocery store) and not 20 minutes from school — the last bit being important when it's feckin' cold out.
I've also been spending money again, something I haven't done in a while. I found a copy of Good Omens when I was at Chapters — tucked away in the middle of the M authors. (*insert puzzled expression*) I also found acopy of Uncle Tupelo's Anodyne on sale (and had to restrain myself from buying any other CDs that were on sale), along with a copy of the old SNES game Desert Strike (Hellllllllllllo early 90s!), and finally decided to add a copy of Final Fantasy Origins to the pile of RPGs I've yet to finish. (Current list: Dragon Warrior VII, Star Ocean: The Second Story, Legend of Legaia, Suikoden II, Breath of Fire III, Final Fantasy Tactics, Shenmue, Lionheart: Legacy of the Crusader, Robotrek, Secret of Evermore. Ok, so that last one is justifiable if I don't finish it.)
Come to think of it, Chrono Cross, Suikoden, and Lunar: Silver Star Story were the only RPGs I've completed since the days of the SNES. I just hit the 'well, you've exhausted most of the story, now it's just walking around fighting until you're strong enough to take on the boss' bits, get bored, and never get around to turning the thing back on. That and the fact that random battles still get to me. Although the 'they aren't random, but good luck avoiding them' battles from Chrono Cross got to me eventually too. I still haven't found anything as bad as Tale of Phantasia though.
For those of you who've never played it: Tales of Phantasia was a Japan-only RPG for the SNES, some consider it one of the best SNES RPGs ever made — I wouldn't know, I gave up on it after only two bosses. The game kept track of both how long you had played and how many battles you had fought. I was averaging 2 battles every minute, not counting time spent in towns/cut scenes/other places where there were no enemies. It's not that the fights themselves were long, as they were generally over in a matter of seconds. It's that you couldn't make it from one side of a screen to the other without getting in at least one fight. From what I could see it certainly appeared to be an enjoyable game, but if I had wanted to do nothing but hack away at inexhaustible waves of enemies every couple of seconds I would have been playing Diablo.
So it would seem this is turning into my standard RPG rant then, well I may as well come to my final point: The things that turn me off from most modern RPGs and keep me from finishing them (despite the fact I still buy tons of them).
1. Length
I'm not asking for a short 10-hour RPG from everyone, but you don't have to make a huge, long, 'dear god how much time have I spent on this?' game to make it good. This ties in nicely with the next point.
2. Story
I'll be honest, most RPG stories don't hold my attention anymore. I mean, how many more variations on the 'empire revives ancient evil' theme do we really need? (Ok, so that may have changed by now, but for some reason I doubt it. Very few of the RPGs in my collection happen to vary from it by more than a little bit, and most of the ones I've seen that I didn't buy followed the same basic story.)
3. Battles
Oh boy. This is a big one. I don't just mean random encounters, I mean the entire basic battle system. You know, the 'line up 3-4 characters on one side, opponents on the other, wait until the progress bar for one character fills up, then choose an action. There's slight variations to this (You can't see the progress bar! You can move them forwards or backwards to reduce damage!) , but if you've played an RPG you get the idea. Of course, there's always something that's radically different (i.e. The more damage you do, the more powerful spell you can cast) to slightly different (i.e. Hit the attack button at just the right time for extra damage…wait, didn't I already see this in Super Mario RPG?) with each game, but since it either doesn't do much other than make you hit an extra button or can only be done so rarely that it makes little difference you wind up feeling like it's the same battles you've always fought but with different animations. Combine this with the fact that I think I've seen this story before and, well frankly, I don't care that much anymore.
Is it always like this? Of course not. There's great examples of games that twist the conventions of the genre a bit. The Suikoden series (at least on the PS1), twist the standard plot devices nicely; either making you defeat the character who seems to be setup to be the main villain about half way through, or never letting you fight them at all. (The fighting system is fairly standard: you have 6 characters, can do double, triple, or even quintuple team attacks (ok, so that's a little unusual), and you line up to face the enemy. The major difference is that it's turn-based. You select all your characters actions prior to each round, then you and the enemies perform them and you see the results. It can be just as maddening as it sounds.) But for the most part, the console RPG seems to have stagnated there. There's a few strategic RPGs released every now and then (Tactics, Suikoden II's massive army battles), but for the most part they all seem to conform to the 'line up on one side, enemy lines up on the other' conventions that have been in place since the NES.
I was going to work in something about the Fallout series in here (which doesn't follow battle system conventions and breaks storyline conventions in that it's completely non-linear and possible to beat the game at level one if you pick your skills properly) but it's not quite the same thing, seeing as it's for the PC -- a platform which has completely different flaws in its RPGs — and I've also lost my train of thought. Which means that you should know what's coming up.
That's right, it's yet another long, flawed, ranting entry without a satisfying conclusion. Score!
(So much for not having much to say… Geez Andrew, think out your argument first.)
The last RPG that I played was Morrowind (for the PC, the summer before last). I was very excited about the game coming out; in fact, I was convinced that my life would be over because I'd never stop playing the game. It was HUGE, with tons of stuff to do, and totally non-linear.
Which ended up being its downfall, for me. I'm the type of person who wants to see EVERYTHING in a game. I want to do every conversation, and do all the side quests. In Morrowind, that just wasn't possible. After playing for about 3 hours, I was part of 4 different guilds and one of the guilds wanted me to do something that another guild didn't want... and I just stopped playing.
I like linear games, with optional sidequests. But when there's TOO much to do, I give up.
That's why I really like Diablo. There's nothing to it. It's just clicking on stuff. But it's fun.
I love Diablo. For that reason. Modern rpgs (NWN, Morrowind, even the baldurs gates) tend to be too long.. pc rpgs are always length. ffx is a bit on the long side too, but I made sure to beat it. But modern rpgs sometimes put too much effort into non story elements. Its nice to have some sidequests.. but not too many.
The best RPG of all time remains FF6. (3 for all you people who count like a north american).
It had an awesome story, and possibly some of the coolest characters.
And I've lost my point now too. It's contagious.
There may or may not be spoilers coming up here, depending on if I can keep from getting side tracked, so you've been warned.
My three favourite RPGs are Chrono Trigger, the Fallout series, and the Suikoden series. I don't think I need to defend Chrono Trigger, so I won't.
As for the Suikoden series: The first one is incredibly short. Maybe 14 hours or so, but it's still good. The second one is much longer (I'm, I believe, at the final boss. At the same time, I've already fought one character who I thought was going to be the final boss, so you never can tell.) There aren't, to tell the truth, a whole lot of long side quests. Sure, there's a over 100 characters in each game, but most are acquired simply by being in the right place with the right people. It's a nice example of linear storytelling. (Note: I don't own a PS2 so I haven't played III, I've been told it's a bit of a disappointment.)
As for the Fallout series, well, there's more sidequest there than I could even begin to fathom. The thing is, many of them are mutually exclusive. If you make one choice in an earlier quest it's possible for you to unknowingly remove other quests from the game, meaning it is literally impossible to finish all the quests.
So it's a huge, completely non-linear RPG with tons of side-quests. Technically I should be bored out of my skull by it, but the thing is they managed to make the world interesting. That's one of my main things with so many of the other RPGs (NWN in particular), both linear and otherwise: the world they've created for it just isn't interesting enough for me get into. (Ok, so NWN's story was actually fairly slow as well. Hmmm... Add two more RPGs to my list: NWN and the Shadows of Unrentide expansion, which is much faster paced then the original. There's two acts and one interlude, and I finished the first act in a matter of hours.)
Anyways, back on topic. Errrr... What was I talking about again? Right. Side quests.
The thing with the Fallout series is that your character is shaped by these sidequests. You have a rating (Karma? I can't remember what it was called) that deals with how people react to you on general. On top of that, each town/city has its own seperate rating for you, meaning that actions you do in one town affect the options you're given greatly there, but only partly in other places.
But yes, too many RPGs have become all about 'length length length'.
Something about Diablo was going to go here, but it doesn't really fit, so I'll be nice and leave it out.
Dear god, for someone who's complaining about length I sure seem to be typing a lot.
If you like karma and sidequests, the Ogre Battle game that was released for the N64 (I forget the offical subtitle) was awesome. If you've never played, its worth the cash to buy a n64 just for that game. But not until after exams. Oh god, not until after exams. Heck.. wait till may.
There was an Orge Battle for N64? I can remember playing it for SNES and then again on PS1.
Yeah. It was really good. The subtitle was "Person of Lordly Caliber". Perhaps that was the one released for the PS1 as well. But if not.. GET IT :)
The fact that nintendo went kiddy from the 64 on is no reason to overlook the game. You can buy perfect dark, and a smash bros, and salavage a system.
Now, if Nintendo worked backwards compatibility into its consoles, like REAL gaming platform..*cough* sony *cough* you could just buy a 139 dollar gamecube.
I'm trying to work out how much money I'll have spare to see whether or not I can afford a Gamecube when the Link bundle comes out. (Then again, the guy I'm moving in with come Jan. has a Gamecube already...)
If I could actually find decent games for the 64 (Hey look! Another copy of Goldeneye, a game I got sick of 6 years ago!) I'd probably pick one up. Actually, the same goes for plenty of consoles; I always consider getting a Genesis whenever I spot one at a pawn shop, but they only ever have sports games.
I doubt it was the same game for N64 as PS1 though, the PS1 one was merely an improved graphics version of the SNES one. Then again, that could be all the more reason for it to be the same.
No, the N64 one was definitely different then. It was the same theme as the snes ogre battle (you control an amry made of units, etc) But it was a completely different story, and many things were tweaked. I liked the snes one, but not as much as the 64 one. Hey, perfect dark also makes the 64 worth getting.
Perfect Dark? Is that the FPS that had the Goldeneye levels as a bonus item?
Sure is. It was by Rare as well. Back in the good ol days when Rare wasnt owned by microsoft.
I can't say I really cared for that one.
Metroid Prime's the only console based FPS that I ever enjoyed playing, laregly as it doesn't play like a FPS.
I think I liked it because it was one of the few non sports games I was ever able to beat my brother at consitently. The bastard.










